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Post by gmbtempe on Feb 9, 2010 0:47:21 GMT -5
Well I watched all four starting with the first to get the entire picture....have to say thats pretty awesome John and a great tool to learn from. Maybe this is just me but what I take from that it seems to me it will be a lot easier to always work the ball one way or another. I mean turning the club path to the right or left, getting the face to match that does not seem all that easy (line putting with a line on the ball, never works as I cant get a perfect path). It would be easier for me mentally to aim at my stance line say 10 degrees left of target, aim the club halfway between the two and fade the ball into the target. I would imagine this likely would result in a straight pull worst case, a slight under fade which would still be ok, a perfect fade, or a cut which would not be devastating. Of course I could use the same logic with a draw but you have that vector thing to consider in that case, would you not?
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johngrahamgolf
'88 Apex Redlines
3Jack Top 20 Short Game/Putting Instructor
Posts: 229
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Post by johngrahamgolf on Feb 9, 2010 11:00:37 GMT -5
Well I watched all four starting with the first to get the entire picture....have to say thats pretty awesome John and a great tool to learn from. Maybe this is just me but what I take from that it seems to me it will be a lot easier to always work the ball one way or another. I mean turning the club path to the right or left, getting the face to match that does not seem all that easy (line putting with a line on the ball, never works as I cant get a perfect path). It would be easier for me mentally to aim at my stance line say 10 degrees left of target, aim the club halfway between the two and fade the ball into the target. I would imagine this likely would result in a straight pull worst case, a slight under fade which would still be ok, a perfect fade, or a cut which would not be devastating. Of course I could use the same logic with a draw but you have that vector thing to consider in that case, would you not? From what I understand, this is M&A belief as well although theirs revolves around paths that go right. Because there motion encourages downward AoA's(3d path right of plane line) and faces that point right of the target they want their players to hit push draws or push fades. Whatever works.
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